Q: How does the frame rate/performance of X-Plane 12 compare to X-Plane 11? What kind of computer will I need?Ī: “We expect X-Plane 12 will require more GPU power than X-Plane 11, but no one needs to panic about some of the new features that have been moved to the GPU – the GPU is really good at these things.” – Ben Supnik (Lead Developer) Once you purchase X-Plane 12, you’ll get free incremental updates for the life of the sim, just like we did for v11, X-Plane 11.30, 11.50, etc.” – Thomson Meeks (Marketing) What is the upgrade process like?Ī: “New versions of X-Plane are always a paid upgrade because they represent years of past work by our development team and subsequent work for future of incremental updates. You can expect more changes in a later v12 update.” – Petr Bednar (Scenery Artist) Only some changes will be available for the initial releases of X-Plane 12, notably for airports and urban terrain. Q: Are there any plans to improve the default ground textures?Ī: “Yes, we have a plan to make some improvements. Q: Regarding the weather system, do you have any system where it looks over the mountains and the wind interacts with them?Ī: “ We have had this for many years, actually…” – Austin Meyer (Founder) ![]() ![]() This keynote is intended to give you an early look into the features that we are developing.” – Thomson Meeks (Marketing) This includes existing add-on ortho-photo scenery.” – Sidney Just (Graphics Developer)Ī: “Nope! Our team is still working hard to integrate features, resolve bugs, etc. We expect the majority of well behaved add-ons to continue to work the way they did in v11, which includes everything from third party scenery and aircraft to general plugins. Q: Backwards compatibility: What happens with stuff that works in X-Plane 11 now? Will it work in X-Plane 12?Ī: “We have made sure that the existing OpenGL bridge continues to work with v12 the way plugins expect. System Recommendations for X-Plane 12 are available here. These have been sourced/adapted from user questions from the internet and our live session at FlightSimExpo. ![]() You can watch this presentation above and then scroll down to read a Q&A from our development team. We hosted a keynote event at FlightSimExpo to give the community a taste of what we have been working on for X-Plane 12.
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